I have Facebook SDK in my Unity project, my game is approved on AppStore and Facebook showed me an error that I am not sending the Advertiser Tracking Enabled Flag. I went through their documentation for Unity and implemented everything like it was in their docs and send an update to AppStore. The update was approved and I even waited for a week to make sure it's not delayed, but the error didn't disappear. I tried tweaking the code from their docs to force the flag to be always true, no matter what, and made sure to also set the flag to true after the Facebook SDK is initialized. The update was approved, and the error on Facebook is still present.
All other events with Facebook are working fine.
Did anyone succeed in implement this? If yes, what did you do to fix it?
I have code before initializing IronSource, and also I copied after Facebook initialization. AudienceNetwork.AdSettings.SetAdvertiserTrackingEnabled(true);
Unity: 2021.3.8f1 Facebook: 14.1.0 IronSource: 7.2.4