I made my account just for this, as I have 0 clue where to start when tackling this problem. I have a grid of hexagons and I want to generate a path from point a to b right now I can generate a straight path which, but I wanted to know how you would go about generating curves like some trig functions do. There will be no obstacles in place of this grid, but I do wonder if that causes extra problems and how you would go about fixing that. It isn't major problem, and I could probably spaghetti code it out if I wanted to. But I want to know where to start on a problem like this and the most efficient way to solve it. Ill state this was originally coded on lua, but I don't care what type of answer I as long as it explains a solution.
The type of lines im looking for to be displayed on a simple hexagon grid