Hi I have finished my game and trying to publish in google play but it requested that api should be 31 and above. So I changed the minimum api level and target api level to 31. After that unity confirm that if I wanted to upgrade my Sdk then I click upgrade. After upgrade an error occur when I try to publish the game it says "option 'android.enableR8' is deprecated" so I search google for a solution and found this (btw I have unity version 2020.1.17f)
https://answers.unity.com/questions/1846144/how-to-remove-androidenabler8-from-the-project.html
so after applying the solution above first I build on apk only It's working fine then I build using build app bundle and create symbol.zip then I encountered an error
> Configure project :launcher
WARNING: The option setting 'android.bundle.enableUncompressedNativeLibs=false' is experimental and unsupported.
The current default is 'true'.
> Configure project :unityLibrary
WARNING: The option setting 'android.bundle.enableUncompressedNativeLibs=false' is experimental and unsupported.
The current default is 'true'.
> Task :launcher:preBuild UP-TO-DATE
> Task :unityLibrary:preBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :launcher:extractProguardFiles UP-TO-DATE
> Task :unityLibrary:checkReleaseManifest UP-TO-DATE
> Task :launcher:prepareLintJar UP-TO-DATE
> Task :unityLibrary:processReleaseManifest
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:generateReleaseResValues UP-TO-DATE
> Task :unityLibrary:generateReleaseResources UP-TO-DATE
> Task :launcher:preReleaseBuild
> Task :launcher:compileReleaseRenderscript NO-SOURCE
> Task :launcher:generateReleaseResValues UP-TO-DATE
> Task :launcher:generateReleaseResources UP-TO-DATE
> Task :launcher:checkReleaseManifest UP-TO-DATE
> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
> Task :unityLibrary:packageReleaseResources UP-TO-DATE
> Task :launcher:mainApkListPersistenceRelease UP-TO-DATE
> Task :unityLibrary:mergeReleaseShaders UP-TO-DATE
> Task :unityLibrary:compileReleaseShaders UP-TO-DATE
> Task :unityLibrary:generateReleaseAssets UP-TO-DATE
> Task :launcher:mergeReleaseResources UP-TO-DATE
> Task :launcher:processReleaseManifest
> Task :launcher:bundleReleaseResources
> Task :launcher:mergeReleaseShaders UP-TO-DATE
> Task :launcher:compileReleaseShaders UP-TO-DATE
> Task :launcher:generateReleaseAssets UP-TO-DATE
> Task :launcher:generateReleaseBuildConfig UP-TO-DATE
> Task :launcher:processReleaseJavaRes NO-SOURCE
> Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
> Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE
> Task :launcher:collectReleaseDependencies UP-TO-DATE
> Task :launcher:configureReleaseDependencies UP-TO-DATE
> Task :launcher:validateSigningRelease UP-TO-DATE
> Task :launcher:signingConfigWriterRelease UP-TO-DATE
> Task :unityLibrary:packageReleaseAssets
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
> Task :unityLibrary:generateReleaseRFile UP-TO-DATE
> Task :unityLibrary:prepareLintJar UP-TO-DATE
> Task :unityLibrary:generateReleaseSources UP-TO-DATE
> Task :unityLibrary:javaPreCompileRelease UP-TO-DATE
> Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE
> Task :unityLibrary:bundleLibCompileRelease UP-TO-DATE
> Task :unityLibrary:processReleaseJavaRes NO-SOURCE
> Task :unityLibrary:bundleLibResRelease UP-TO-DATE
> Task :unityLibrary:bundleLibRuntimeRelease UP-TO-DATE
> Task :unityLibrary:mergeReleaseConsumerProguardFiles UP-TO-DATE
> Task :launcher:mergeReleaseAssets
> Task :launcher:compileReleaseAidl NO-SOURCE
> Task :launcher:generateReleaseSources UP-TO-DATE
> Task :launcher:javaPreCompileRelease UP-TO-DATE
> Task :launcher:processReleaseResources FAILED
> Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE
39 actionable tasks: 7 executed, 32 up-to-date
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
second error
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':launcher:processReleaseResources'.
> Android resource linking failed
error: failed writing to 'C:\Users\Ric\Documents\Ninja Farm Protector\Temp\gradleOut\launcher\build\intermediates\symbols\release\R.txt': The data is invalid. (13).
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 11s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
third error
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Hub\Editor\2020.1.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2020.1.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle5.6.4\lib\gradle-launcher-5.6.4.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"
stderr[
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':launcher:processReleaseResources'.
> Android resource linking failed
error: failed writing to 'C:\Users\Ric\Documents\Ninja Farm Protector\Temp\gradleOut\launcher\build\intermediates\symbols\release\R.txt': The data is invalid. (13).
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 11s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[
> Configure project :launcher
WARNING: The option setting 'android.bundle.enableUncompressedNativeLibs=false' is experimental and unsupported.
The current default is 'true'.
> Configure project :unityLibrary
WARNING: The option setting 'android.bundle.enableUncompressedNativeLibs=false' is experimental and unsupported.
The current default is 'true'.
> Task :launcher:preBuild UP-TO-DATE
> Task :unityLibrary:preBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :launcher:extractProguardFiles UP-TO-DATE
> Task :unityLibrary:checkReleaseManifest UP-TO-DATE
> Task :launcher:prepareLintJar UP-TO-DATE
> Task :unityLibrary:processReleaseManifest
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:generateReleaseResValues UP-TO-DATE
> Task :unityLibrary:generateReleaseResources UP-TO-DATE
> Task :launcher:preReleaseBuild
> Task :launcher:compileReleaseRenderscript NO-SOURCE
> Task :launcher:generateReleaseResValues UP-TO-DATE
> Task :launcher:generateReleaseResources UP-TO-DATE
> Task :launcher:checkReleaseManifest UP-TO-DATE
> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
> Task :unityLibrary:packageReleaseResources UP-TO-DATE
> Task :launcher:mainApkListPersistenceRelease UP-TO-DATE
> Task :unityLibrary:mergeReleaseShaders UP-TO-DATE
> Task :unityLibrary:compileReleaseShaders UP-TO-DATE
> Task :unityLibrary:generateReleaseAssets UP-TO-DATE
> Task :launcher:mergeReleaseResources UP-TO-DATE
> Task :launcher:processReleaseManifest
> Task :launcher:bundleReleaseResources
> Task :launcher:mergeReleaseShaders UP-TO-DATE
> Task :launcher:compileReleaseShaders UP-TO-DATE
> Task :launcher:generateReleaseAssets UP-TO-DATE
> Task :launcher:generateReleaseBuildConfig UP-TO-DATE
> Task :launcher:processReleaseJavaRes NO-SOURCE
> Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
> Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE
> Task :launcher:collectReleaseDependencies UP-TO-DATE
> Task :launcher:configureReleaseDependencies UP-TO-DATE
> Task :launcher:validateSigningRelease UP-TO-DATE
> Task :launcher:signingConfigWriterRelease UP-TO-DATE
> Task :unityLibrary:packageReleaseAssets
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
> Task :unityLibrary:generateReleaseRFile UP-TO-DATE
> Task :unityLibrary:prepareLintJar UP-TO-DATE
> Task :unityLibrary:generateReleaseSources UP-TO-DATE
> Task :unityLibrary:javaPreCompileRelease UP-TO-DATE
> Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE
> Task :unityLibrary:bundleLibCompileRelease UP-TO-DATE
> Task :unityLibrary:processReleaseJavaRes NO-SOURCE
> Task :unityLibrary:bundleLibResRelease UP-TO-DATE
> Task :unityLibrary:bundleLibRuntimeRelease UP-TO-DATE
> Task :unityLibrary:mergeReleaseConsumerProguardFiles UP-TO-DATE
> Task :launcher:mergeReleaseAssets
> Task :launcher:compileReleaseAidl NO-SOURCE
> Task :launcher:generateReleaseSources UP-TO-DATE
> Task :launcher:javaPreCompileRelease UP-TO-DATE
> Task :launcher:processReleaseResources FAILED
> Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE
39 actionable tasks: 7 executed, 32 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3746c56c485a40cda2a56050de658f5e>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3746c56c485a40cda2a56050de658f5e>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3746c56c485a40cda2a56050de658f5e>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <3746c56c485a40cda2a56050de658f5e>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <3746c56c485a40cda2a56050de658f5e>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <3746c56c485a40cda2a56050de658f5e>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3746c56c485a40cda2a56050de658f5e>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3746c56c485a40cda2a56050de658f5e>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <3746c56c485a40cda2a56050de658f5e>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3746c56c485a40cda2a56050de658f5e>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3746c56c485a40cda2a56050de658f5e>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <3746c56c485a40cda2a56050de658f5e>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <c84609c921cb488481d7d8a5fcdf9588>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)