So I have a class inside my unity project, during gameplay, some properties get assigned some values and stuff, is there is a way to save the whole class to be reloaded again later on ?
I use Microsoft.ML and apparently it's having a hard time loading stuff on android
var mlContext = new MLContext();
ITransformer mlModel = mlContext.Model.Load(MLNetModelPath, out var _);
inside my class I have this and I would like to run the project on my pc, save the mlModel components to use them later on android phones. Help please ?