Every time i try to launch a GameCube game, I get this error : Segmentation fault(core dumped)
What can i do to fix this ?
Additional info :
I am on Ubuntu 22.04 running the latest version of Retroarch, which i built myself. Here is the output i got by running it on verbose mode (or at least the part at the end, the character limit wont let me upload everything)
[INFO] [Config]: Loading default config.
[INFO] [Config]: Looking for config in: "/home/anthony/.config/retroarch/retroarch.cfg".
[INFO] RetroArch 1.10.3 (Git 72cc98e9bd)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-2415M CPU @ 2.30GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX
[INFO] Built: Sep 3 2022
[INFO] Version: 1.10.3
[INFO] Git: 72cc98e9bd
[INFO] =================================================
[INFO] [Input]: Found input driver: "x".
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [Video]: Set video size to: 960x720.
[INFO] [Wayland]: Compositor doesn't support zwp_idle_inhibit_manager_v1 protocol
[INFO] [Wayland]: Compositor doesn't support zxdg_decoration_manager_v1 protocol
[INFO] [EGL] Found EGL client version >= 1.5, trying eglGetPlatformDisplay
[INFO] [EGL]: EGL version: 1.5
[INFO] [GL]: Found GL context: "wayland".
[INFO] [GL]: Detecting screen resolution: 1280x800.
[INFO] [EGL]: Current context: 0x5626394daab0.
[INFO] [GL]: Vendor: Intel, Renderer: Mesa Intel(R) HD Graphics 3000 (SNB GT2).
[INFO] [GL]: Version: 3.1 Mesa 22.0.5.
[INFO] [GL]: Using resolution 640x480.
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Using GL_RGB565 for texture uploads.
[INFO] [Joypad]: Found joypad driver: "udev".
[INFO] [Video]: Found display server: "null".
[ERROR] Failed to initialize audio driver. Will continue without audio.
[INFO] [Display]: Found display driver: "gl".
[INFO] [SRAM]: SRAM will not be saved.
[Slight Timeskip]
[libretro INFO] 48:36:770 Common/FileUtil.cpp:205 I[COMMON]: CreateFullPath: path /home/anthony/.config/retroarch/saves/User/Dump/Textures/
[libretro INFO] 48:36:770 Common/FileUtil.cpp:209 I[COMMON]: CreateFullPath: path exists /home/anthony/.config/retroarch/saves/User/Dump/Textures/
Segmentation fault (core dumped)