I'm using AudioToolbox to access m4a audio files with following code:
UInt32 packetsToRead = 1; //Does it makes difference?
void *buffer = malloc(maxPacketSize * packetsToRead);
for (UInt64 packetIndex = 0; packetIndex < packetCount; packetIndex++)
{
ioNumberOfPackets = packetsToRead;
ioNumberOfBytes = maxPacketSize * ioNumberOfPackets;
AudioFileReadPacketData(audioFile, NO, &ioNumbersOfBytes, NULL, packetIndex, &ioNumberOFPackets, buffer);
for (UInt32 batchPacketIndex = 0; batchPacketIndex < ioNumberOfPackets; batchPacketIndex++)
{
//What to do here to get amplitude value? How to get sample value?
}
packetIndex+=ioNumberOfPackets;
}
My audio format is: AppleM4A, 8000 Hz, 16 Bit, 4096 frames per packet