I am using VS 2022 Community Edition (v17.3.3) to build wxWidgets application (v3.2.0) using C++ (v14.3 - Features from Latest C++). The windows SDK is using the latest installed (10.0.22621). The project is also using C++ modules.
The Debug build succeeds but when I run the project's exe file at random it throws the exception (Access violation reading 0xFFFFFF (ucrtbased.dll)) in exe_common.inl at the following line:
__scrt_current_native_startup_state = __scrt_native_startup_state::initialized;
After a few more compilations (by just making minor changes to trigger a compilation) it succeeds and the exe runs correctly.
I wonder if there is any settings that might be causing this random error. Btw, I am using Win11 but same thing happens on Win10 as well.
Thanks in advance.
EDIT 1:
The project is using boost libraries and at startup boost/json (boost/json is used in other parts of the project as well). Debugger shows that after the following line the above error happens:
static allocator_arg_t allocator_arg = BOOST_CONTAINER_DOC1ST(unspecified, *std_allocator_arg_holder<>::dummy);