I don't know if this is a good way to optimize, but basically I am using python inside a 3D app to create random colors per object. And the code I have works well with objects within 10k polygons. But it crashes in 100k polygons. Is there a way to do it by chunks in the loop, basically I have the for loop and using an if statement to filter the first 100. But then I need another 100, and another 100, etc. How can I write that? Maybe with a time sleep between each. It's not going to be faster but at least won't possible crash the program. Thanks.
for i, n in enumerate(uvShellIds):
#code can only perform well within sets of 100 elements
limit = 100 #?
if 0 <= i <= 100:
#do something
print(n)
# now I need it to work on a new set of 100 elements
#if 101 <= i <= 200:
#(...keep going between sets of 100...)
My current code :
import maya.OpenMaya as om
import maya.cmds as cmds
import random
def getUvShelList(name):
selList = om.MSelectionList()
selList.add(name)
selListIter = om.MItSelectionList(selList, om.MFn.kMesh)
pathToShape = om.MDagPath()
selListIter.getDagPath(pathToShape)
meshNode = pathToShape.fullPathName()
uvSets = cmds.polyUVSet(meshNode, query=True, allUVSets =True)
allSets = []
for uvset in uvSets:
shapeFn = om.MFnMesh(pathToShape)
shells = om.MScriptUtil()
shells.createFromInt(0)
# shellsPtr = shells.asUintPtr()
nbUvShells = shells.asUintPtr()
uArray = om.MFloatArray() #array for U coords
vArray = om.MFloatArray() #array for V coords
uvShellIds = om.MIntArray() #The container for the uv shell Ids
shapeFn.getUVs(uArray, vArray)
shapeFn.getUvShellsIds(uvShellIds, nbUvShells, uvset)
# shellCount = shells.getUint(shellsPtr)
shells = {}
for i, n in enumerate(uvShellIds):
#print(i,n)
limit = 100
if i <= limit:
if n in shells:
# shells[n].append([uArray[i],vArray[i]])
shells[n].append( '%s.map[%i]' % ( name, i ) )
else:
# shells[n] = [[uArray[i],vArray[i]]]
shells[n] = [ '%s.map[%i]' % ( name, i ) ]
allSets.append({uvset: shells})
for shell in shells:
selection_shell = shells.get(shell)
cmds.select(selection_shell)
#print(shells.get(shell))
facesSel = cmds.polyListComponentConversion(fromUV=True, toFace=True)
cmds.select(facesSel)
r = [random.random() for i in range(3)]
cmds.polyColorPerVertex(facesSel,rgb=(r[0], r[1], r[2]), cdo=1 )
cmds.select(deselect=1)
getUvShelList( 'polySurface359' )