I am trying to find out the a character's width and height in windows environment using this code:
using(Graphics g = Graphics.FromImage(new Bitmap(800,550)))
{
g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
SizeF size = g.MeasureString("0",new Font(FontFamily.GenericMonospace, 10) , new PointF(0, 0),
StringFormat.GenericTypographic);
Console.WriteLine(size.Height);
Console.WriteLine(size.Width);
}
The output is: Height: 15.104165 Width: 8.001301
I am trying to port this process to cross platform code using SkiaSharp using this code:
using (SKPaint p = new SKPaint
{
IsAntialias = true, Typeface = SKTypeface.FromFamilyName("monospace"),
TextSize = 10
})
{
string text = "0" ;
SKRect textBounds = SKRect.Empty;
p.Color = SKColors.Black;
p.Style = SKPaintStyle.Fill;
p.MeasureText(text, ref textBounds);
Console.WriteLine(textBounds.Height);
Console.WriteLine(textBounds.Width);
}
This is the height and width of same character in SkiaSharp: Height: 7 Width: 5
Can I get some help regarding this? What am I missing?