I'm creating a game with hundreds of abilities, so trying to leverage abstracts and generics as much as possible.
Each ability extends an abstract Ability class with universal methods like getCooldown(player), which gets a specific ability's cooldown for a player. Inheritance saves me from having to duplicate that code in every ability class.
public abstract class Ability {
public static String getCooldown() {
int cooldown;
//logic to get cooldown in milliseconds
return cooldown;
}
}
But the logic and metadata for each ability are unique and coded like such:
public class Parry extends Ability {
public static String getDescription() {
...
}
public static void castAbility() {
...
}
}
Here's my enum. I'm using an enum because abilities and their metadata are constants that are ideally available at compile time. I also don't want to store the metadata separate from the classes which have the rest of the ability logic.
public enum AbilityEnum {
BORN_READY(BornReady.class),
JUGGLER(Juggler.class),
...
PARRY(Parry.class);
public final Class<? extends Ability> cls;
AbilityEnum(Class<? extends Ability> cls) {
this.cls = cls;
}
}
In other parts of the codebase, I want to use the Enum to generically get basic info on an ability, cast a spell, etc. I want to avoid hard-coding for any specific ability because there are 200+ of them. For example, when a player opens their skill menu, I need to grab the descriptions for every ability. I'd rather not type [ability_name].getDescription() 200+ times.
for (AbilityEnum ability : AbilityEnum.values()) {
String tooltip = ability.cls.getDescription();
...
// load descriptions into menu system so players
// can hover abilities for a tooltip description
}
If I try to run this I get the error:
Cannot resolve method 'getDescription' in 'Class'
This confuses me because I bounded the generic, so why does it think it has a Class instead of an Ability? I think I'm either misusing generics or have the wrong syntax for calling methods this way. Perhaps I should be using a list or something else instead of an enum?