Please answer these questions:
- Is it true that if a BufferedImage is of type INT_ARGB it will be rendered at the same speed as a Toolkit generated Image object?
- Are BufferedImages and Images "equal" for games? (speed & memory efficiency wise)
- Is it correct that BufferedImages will not play an animated *.gif because the image data is buffered?
- Will the animated image data stored in an Image object be lost if the Image is drawn to a BufferedImage which is then rendered to the screen through a Graphics object?