I need to have a content of one of header files at compile time. Is it possible using, for example, #define
or constexpr
under Visual Studio 2015
?
P.S> To clarify, why I need that: I have some config files which looks like this:
<ModelSettingsData version="1.0" xmlns="ded" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Param name="lightOuterLanding[0]" bus="L_ESS_DC" load="200"/>
<Param name="lightOuterLanding[1]" bus="R_ESS_DC" load="200"/>
<Param name="lightOuterLanding[2]" bus="TOWING_DC or APU_DC" load="8"/>
<Param name="lightOuterTaxi[0]" bus="L_AC" load="92"/>
<Param name="lightOuterTaxi[1]" bus="R_AC" load="92"/>
<Param name="lightOuterRwyOff[0]" bus="L_AC" load="65"/>
<Param name="lightOuterRwyOff[1]" bus="R_AC" load="65"/>
</ModelSettingsData>
and the header file like this:
struct ElecLightPower {
float lightOuterLanding[4];
float lightOuterTaxi[2];
float lightOuterRwyOff[2];
// ...
};
I need to fill the structure from the header file with the data which is calculated using parameters from the config file. Now I read this header as text on the program init and do what I need (actually just count byte shifts for every parameter), but the problem comes when I update the header in source code, but forget to put updated version of that file in the folder with the binary. For that reason I just want somehow to get the content of .h
file in my code, to not read it from the disk on runtime.