Im trying to make a game where you dodge missiles moving side to side, using python and pygame. The first "proto type" i made worked great, but there i didn't use classes and sprites. Now i've been trying to make the same game but now using classes and sprites. The input works okay i guess, but the movement looks like a tetris.
import pygame, sys
class Sky(pygame.sprite.Sprite):
def __init__(self, width, height, pos_x, pos_y, color):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.topleft = [pos_x, pos_y]
class Ground(pygame.sprite.Sprite):
def __init__(self, width, height, pos_x, pos_y, color):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.topleft = [pos_x, pos_y]
class Player(pygame.sprite.Sprite):
def __init__(self, width, height, pos_x, pos_y, color):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.midbottom = [pos_x, pos_y]
class Missile(pygame.sprite.Sprite):
def __init__(self, width, height, pos_x, pos_y, color):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.midbottom = [pos_x, pos_y]
pygame.init()
clock = pygame.time.Clock()
#display
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
#sky
sky = Sky(screen_width, screen_height, 0, 0, ("#DDCDE4FF"))
sky_group = pygame.sprite.Group()
sky_group.add(sky)
#ground
ground = Ground(screen_width, 120, 0, 480, ("#483A4AFF"))
ground_group = pygame.sprite.Group()
ground_group.add(ground)
#player
player = Player(90, 30, screen_width/2, 480, ("#331A42FF"))
player_group = pygame.sprite.Group()
player_group.add(player)
#missile
missile = Missile(10, 10, screen_width/2, 480, ("#331A42FF"))
missile_group = pygame.sprite.Group()
missile_group.add(missile)
#speeds
player_speed = 0
missile_speed = 5
#game running
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_d:
player_speed += 10
if event.key == pygame.K_a:
player_speed -= 10
elif event.type == pygame.KEYUP:
if event.key == pygame.K_d:
player_speed -= 10
if event.key == pygame.K_a:
player_speed += 10
player.rect.x += player_speed
pygame.display.flip()
#draw stuff
sky_group.draw(screen)
ground_group.draw(screen)
player_group.draw(screen)
clock.tick(60)
I think the problem is in the main loop after the input...
player.rect.x += player_speed
Is there a way to fix it?
Ps. The missile wont do anything yet :D