Preface
You may be overthinking the cost of the extra indirection from the std::unique_ptr
(unless you have a lot of these lists and you know that usages of them will be frequent and intermixed with other procedures). In general, I'd first trust my compiler to do smart things. If you want to know the cost, do performance profiling.
The main purpose of the std::unique_ptr
in your use-case is just to have shared data with a stable address when other data that reference it gets moved. If you use the list member of the long-lived object multiple times in a single procedure, you can possibly help your compiler to help you (and also get some nicer-to-read code) when you use the list through the long-lived object by making a variable in the scope of the procedure that stores a reference to the std::list
pointed to by the std::unique_ptr
like:
void fn(LongLiveHolder& holder) {
auto& list {holder.list.get()};
list.<some_operation_1>(...);
list.<some_operation_2>(...);
list.<some_operation_3>(...);
}
But again, you should inspect the generated machine code and do performance profiling if you really want to know what kind of difference it makes.
If Context Permits, Write your own List
You said:
However, I don't really need the unique_ptr wrapper. Since the list probably just contains a [unique_ptr] pointer to the first node (and a pointer to the last node), I could, theoretically, have those pointers at the other objects: [...]
Considering Changes in what is the First Node
What if the first node of the list is allowed to be deleted? What if a new node is allowed to be inserted at the beginning of the list? You'd need a very specific context for those to not be requirements. What you want in your short-lived object is a view abstractions which supports the same interface as the actual list but just doesn't manage the lifetime of the list contents. If you implement the view abstraction as a pointer to the list's first node, then how will the view object know about changes to what the "real"/lifetime-managing list considers to be the first node? It can't- unless the lifetime-managing list keeps an internal list of all views of itself which are alive and also updates those (which itself is a performance and space overhead), and even then, what about the reverse? If the view abstraction was used to change what's considered the first node, how would the lifetime-managing list know about that change? The simplest, sane solution is to have an extra level of indirection: make the view point to the list instead of to what was the list's first node when the view was created.
Considering Requirements on Time Complexity of getting the list size
I'm pretty sure a std::list
can't just hold pointers to front and back nodes. For one thing, since c++11 requires that std::list::size()
is O(1)
, std::list
probably has to keep track of its size at all times in a counter member- either storing it in itself, or doing some kind of size-tracking in each node struct, or some other implementation-defined behaviour. I'm pretty sure the simplest and most performant way to have multiple moveable references (non-const pointers) to something that needs to do this kind of bookkeeping is to just add another level of indirection.
You could try to "skip" the indirection layer required by the bookkeeping for specific cases that don't require that information, which is the iterators/node-pointers approach, which I'll comment on later. I can't think of a better place or way to store that bookkeeping other than with the collection itself. Ie. If the list interface has requirements that require such bookkeeping, an extra layer of indirection for each user of the list implementation has a very strong design rationale.
If Context Permits
If you don't care about having O(1)
to get the size of your list, and you know that what is considered the first node will not change for the lifetime of the short-lived object, then you can write your own List
class list-view class and make your own context-specific optimizations. That's one of the big selling-points of languages like C++: You get a nice standard library that does commonly useful things, and when you have a specific scenario where some features of those tools aren't required and are resulting in unnecessary overhead, you can build your own tool/abstraction (or possibly use someone else's library).
Commentary on std::unique_ptr
+ reference
Your first snippet works, but you can probably get some better implicit constructors and such for SortLiveObject
by using std::reference_wrapper
, since the default implicity-declared copy-assignment and default-construct functions get deleted when there's a reference member.
class LongLiveHolder { std::unique_ptr<std::list<int>> list; };
class ShortLiveObject { std::reference_wrapper<std::list<int>> list; };
Commentary on std::shared_ptr
+ std::weak_ref
Like @Adrian Maire suggested, std::shared_ptr
in the longer-lived, object which might move while the shorter-lived object exists, and std::weak_ptr
in the shorter-lived object is a working approach, but it probably has more overhead (at least coming from the ref-count) than using std::unique_ptr
+ a reference, and I can't think of any generalized pros, so I wouldn't suggest it unless you already had some other reason to use a std::shared_ptr
. In the scenario you gave, I'm pretty sure you do not.
Commentary on Storing iterators/node-pointers in the short-lived object
@Daniel Langr already commented about this, but I'll try to expand.
Specifically for std::list
, there is a possible standard-compliant solution (with several caveats) that doesn't have the extra indirection of the smart pointer. Caveats:
- You must be okay with only having an iterator interface for the shorter-lived object (which you indicated that you are not).
- The front and back iterators must be stable for the lifetime of the shorter-lived object. (the iterators should not be deleted from the list, and the shorter-lived object won't see new list entries that are pushed to the front or back by someone using the longer-lived object).
From cppreference.com's page for std::list
's constructors:
After container move construction (overload (8)), references, pointers, and iterators (other than the end iterator) to other remain valid, but refer to elements that are now in *this
. The current standard makes this guarantee via the blanket statement in [container.requirements.general]/12, and a more direct guarantee is under consideration via LWG 2321.
From cppreference.com's page for std::list
:
Adding, removing and moving the elements within the list or across several lists does not invalidate the iterators or references. An iterator is invalidated only when the corresponding element is deleted.
But I am not a language lawyer. I could be missing something important.
Also, you replied to Daniel saying:
Some iterators get invalid when moving the container (e.g. insert_iterator) @DanielLangr
Yes, so if you want to be able to make std::input_iterator
s, use the std::unique_ptr
+ reference approach and construct short-lived std::input_iterator
s when needed instead of trying to store long-lived ones.