maybe someone could give me a hint. I wrote a shader that draws a circle on a plane.The circle is colored in two colors mixed together. I would like to make only the circle visible and the plane transparent. I think I need an if statement in the fragment shader, but I can't write it properly to make it work. Below I am pasting my fragment shader. I will be grateful for any hint.
fragmentShader: `
#define PI2 6.28318530718
uniform vec3 u_color1;
uniform vec3 u_color2;
varying vec2 vUv;
varying vec3 vPosition;
varying vec2 p;
varying float result;
float circle(vec2 pt, vec2 center, float radius, float edge_thickness){
vec2 p = pt - center;
float len = length(p);
float result = 1.0-smoothstep(radius-edge_thickness, radius, len);
return result;
}
void main (void)
{
vec3 col = mix(u_color1, u_color2, vUv.y);
vec3 color = col * circle(vPosition.xy, vec2(0.0), 10.0, 0.002);
gl_FragColor = vec4(color, 1.0);
}
`,