I have two threads. The first creates a Logic
object, detaching a second thread to spin, blocking on OpenSSL socket to receive messages:
struct Logic
{
Logic()
{
std::thread t1(&Logic::run, this);
t1.detach();
}
void run()
{
while(true)
{
// Gets data from SSL (blocking socket)
// Processes data
// Updates timestamp
}
}
uint64_t timestamp;
};
The first thread returns, enters a while loop and continually checks if the detached thread is still running (or whether its blocked permanently).
while(true)
{
Logic logic();
while(true)
{
if(timestamp_not_updated)
{
break; // Break, destroy current Logic object and create another
}
}
}
If the timestamp stops being updated, the inner while loop breaks, causing the Logic
object to be destroyed and a new one created.
When this restart behaviour triggers I get a seg fault. thread apply all bt
shows 3 threads, not 2. The original detached thread (blocking on OpenSSL) still exists. I thought this would get destroyed due to the object.
How do I stop a detached thread which is blocking/waiting on a resource, so I can restart my class? I need the blocking behaviour because I don't have anything else to do (besides receive the packet) and it's better for performance, than to keep calling in to OpenSSL.