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I am working on a procedurally generated map displayed through WebGL. The users can move using keyboard keys or with panning (useful on mobile but this works with a mouse too). They can zoom with their mouse wheel, unfortunately this doesn't work on mobile. On mobile I would like to allow them to zoom by "pinching". Currently, on safari ios, it performs a "native" zoom which is a bit buggy, and if you unzoom, it shows all your safari opened windows. How could I disable these "native pinch zoom effects", and detect pinch events to zoom my map manually? I tried using ontouchmove events but it is not easy to debug because I can't trigger that event on my computer, and I can't open the debug console to show my console.logs on my mobile.

Th0rgal
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1 Answers1

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I am currently working on a similar issue. Will post a full answer when I have it.

However, I can already answer part of your question related to disabling "native pinch zoom effects".

According to this thread: Pointer-events: none doesn't work on mobile

you should be using touch-action: none; on the dom element where pinching happens.

Digital Dom
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    Hey thank you, here is the code I ended up using if this can help you: https://github.com/Th0rgal/eykar.org – Th0rgal Nov 24 '22 at 18:14