I am trying to make a game where i got a ball with an arrow rotating around it. The ball starts as immovable, but when i hit a button i launch it to the direction the arrow is pointing at. Player will have the option mid air to press another button to make the ball "sticky" so when it hits a wall it will stick to the surface and repeat the process till he gets to the top of the level.
Aside from that, i want to give the option to the player to not stick to the wall if he doesn't press that button and instead bounce off the wall but when he does that, the player should speed up with every bounce, giving the option to either play it safe and slow or try to go fast getting more points as he does.
For the early prototyping i used force to move the player up every time he launches but i am not sure how i can make him speed up every time he bounces off the wall. It feels to me like a math problem more than it is a coding challenge. What i am thinking is that i have to find the angle on which player hits the wall, and add force according to that towards the direction he is supposed to follow after the collision.
Sadly i am not that good with trigonometry (working on it though). I am thinking that i might need to use a formula containing sin, cos, tan formulas but i m not sure how to do it. Any help is much appriciated! If you need more information on it please tell me and i ll be happy to provide.
Edit: After the first reply to this question i also found out those links that dive deeper into the subject. I m gona link them here for people that have the same issue.