It is well known that the freeing of heap memory must be done with the same allocator as the one used to allocate it. This is something to take into account when exchanging heap allocated objects across DLL boundaries.
One solution is to provide a destructor for each object, like in a C API: if a DLL allows creating object A it will have to provide a function A_free
or something similar 1.
Another related solution is to wrap all allocations into shared_ptr
because they store a link to the deallocator 2.
Another solution is to "inject" a top-level allocator into all loaded DLLs (recursively) 3.
Another solution is to just to not exchange heap allocated objects but instead use some kind of protocol 4.
Yet another solution is to be absolutely sure that the DLLs will share the same heap, which should (will?) happen if they share compatible compilations options (compiler, flags, runtime, etc.) 5 6. This seems quite difficult to guarantee, especially if one would like to use a package manager and not build everything at once.
Is there a way to check at runtime that the heaps are actually the same between multiple DLLs, preferably in a cross-platform way?
For reliability and ease of debugging this seems better than hoping that the application will immediately crash and not corrupt stuff silently.