I have the code below, which allows me to send keyboard and mouse events and it works for me with any game or app. I can send a keypress and the game will accept it not like other libraries (pyautogui, keyboard, pyinpuy, etc., for some reason not all games works).
user32 = ctypes.WinDLL('user32', use_last_error=True)
INPUT_MOUSE = 0
INPUT_KEYBOARD = 1
INPUT_HARDWARE = 2
KEYEVENTF_EXTENDEDKEY = 0x0001
KEYEVENTF_KEYUP = 0x0002
KEYEVENTF_UNICODE = 0x0004
KEYEVENTF_SCANCODE = 0x0008
MOUSEEVENTF_MOVE = 0x0001
MOUSEEVENTF_LEFTDOWN = 0x0002
MOUSEEVENTF_LEFTUP = 0x0004
MOUSEEVENT_ABSOLUTE = 0x8000
SM_CXSCREEN = 0
SM_CYSCREEN = 1
MAPVK_VK_TO_VSC = 0
UP = 0x26
DOWN = 0x28
A = 0x41
ENTER = 0x0D
wintypes.ULONG_PTR = wintypes.WPARAM
class MOUSEINPUT(ctypes.Structure):
_fields_ = (("dx", wintypes.LONG),
("dy", wintypes.LONG),
("mouseData", wintypes.DWORD),
("dwFlags", wintypes.DWORD),
("time", wintypes.DWORD),
("dwExtraInfo", wintypes.ULONG_PTR))
class KEYBDINPUT(ctypes.Structure):
_fields_ = (("wVk", wintypes.WORD),
("wScan", wintypes.WORD),
("dwFlags", wintypes.DWORD),
("time", wintypes.DWORD),
("dwExtraInfo", wintypes.ULONG_PTR))
def __init__(self, *args, **kwds):
super(KEYBDINPUT, self).__init__(*args, **kwds)
# some programs use the scan code even if KEYEVENTF_SCANCODE
# isn't set in dwFflags, so attempt to map the correct code.
if not self.dwFlags & KEYEVENTF_UNICODE:
self.wScan = user32.MapVirtualKeyExW(self.wVk,
MAPVK_VK_TO_VSC, 0)
class HARDWAREINPUT(ctypes.Structure):
_fields_ = (("uMsg", wintypes.DWORD),
("wParamL", wintypes.WORD),
("wParamH", wintypes.WORD))
class INPUT(ctypes.Structure):
class _INPUT(ctypes.Union):
_fields_ = (("ki", KEYBDINPUT),
("mi", MOUSEINPUT),
("hi", HARDWAREINPUT))
_anonymous_ = ("_input",)
_fields_ = (("type", wintypes.DWORD),
("_input", _INPUT))
LPINPUT = ctypes.POINTER(INPUT)
def _check_count(result, func, args):
if result == 0:
raise ctypes.WinError(ctypes.get_last_error())
return args
user32.SendInput.errcheck = _check_count
user32.SendInput.argtypes = (wintypes.UINT, # nInputs
LPINPUT, # pInputs
ctypes.c_int) # cbSize
def Press(hexKeyCode):
hexKeyCode = VK_CODE.get(hexKeyCode)
x = INPUT(type=INPUT_KEYBOARD,
ki=KEYBDINPUT(wVk=hexKeyCode))
user32.SendInput(1, ctypes.byref(x), ctypes.sizeof(x))
x = INPUT(type=INPUT_KEYBOARD,
ki=KEYBDINPUT(wVk=hexKeyCode,
dwFlags=KEYEVENTF_KEYUP))
user32.SendInput(1, ctypes.byref(x), ctypes.sizeof(x))
def Mouse(dx, dy, flags):
x = INPUT(type=INPUT_MOUSE, mi=MOUSEINPUT(dx, dy, 0, flags, 0, 0))
user32.SendInput(1, ctypes.byref(x), ctypes.sizeof(INPUT))
the thing is I want to send the events to only one app (hwnd) like this for example but using the code above.
def click(x, y):
hWnd = win32gui.FindWindow(None, "MyApp")
lParam = win32api.MAKELONG(x, y)
hWnd1= win32gui.FindWindowEx(hWnd, None, None, None)
win32gui.SendMessage(hWnd1, win32con.WM_LBUTTONDOWN, win32con.MK_LBUTTON, lParam)
win32gui.SendMessage(hWnd1, win32con.WM_LBUTTONUP, None, lParam)
How I can mix these two codes to make it happen?