The copy constructor and the assignment operator usually have very similar code, but if done properly (initializer lists) should be coded differently, used differently, and perform differently.
The copy constructor should use initializer lists. This is used for creating a new vector object that is the same as one already existing.
vector::vector(const vector& b)
:size(b.size),
capacity(b.capacity),
data(new TYPE[size])
{
//there should be minimal code here
//I'm skipping copying the data, because doing it right
//is hard and beside the point
}
vector seven;
seven.push_back(7);
vector seven_copy(seven); //make a new one, same as old
The assignment operator is probably exactly what you have. This is used to reassign an already existing vector object to be the same as one already existing
vector& vector::operator=(const vector& b)
{
//carefully written so self assignment doesn't crash.
TYPE* temp = new TYPE[b.size];
//I'm skipping copying the data, because doing it right
//is hard and beside the point
delete [] data;
//all exceptions that can be thrown, have, so it's safe to modify members now
data = temp;
size = b.size;
capacity = b.capacity;
return *this;
}
vector nine;
nine.push_back(9);
nine = seven; //make an old one the same as another old
It should be noted that the move constructor and move assignment may look vaguely similar, but should probably be different as well.
vector::vector(vector&& b)
:size(b.size)
capacity(b.capacity)
data(b.data) //different!
{
b.data = nullptr;
}
vector& operator=(vector&& b)
{
//since b.data is tied to b.size and b.capacity, it's safest to just swap
//so if someone calls b.push_back() after, it's all still safe.
std::swap(size, b.size);
std::swap(capacity, b.capacity);
std::data(data, b.data);
return *this;
}