Im following a tutorial to make a game working with some pygame tiled and pytmx stuff, but however, we added a new object´s layer with some empty rectangles over the tiles where the player is not being able to enter, then we maked a wall´s list to put inside this "walls" and then we maded a couple of functions to check if the player is over the collision obstacle, and if that´s the case move the player one step back, but when I run the game, it opens the map and I can actually move my player around, but when I test the obstacle surface and collisions, it´s not working, and the player can go over the "walls". could you please help me to solve this, here I leave my wall´s code (inside of my Game Class):
def update(self):
self.group.update()
#verification du collision
for sprite in self.group.sprites():
if sprite.feet.collidelist(self.walls) > - 1:
sprite.move_back()
def run(self):
clock = pygame.time.Clock()
#boucle du jeu
running = True
while running:
self.player.save_location()
self.handle_input()
self.update()
self.group.center(self.player.rect)
self.group.draw(self.screen)
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
clock.tick(60)
pygame.quit()
But... on the tutorial in Tiled software on the Obstacle information, there´s an option to put the "type" of object, at least that says on the tutorial, but in my Tiled, says "Class" instead of " Type" I think is the same, but however, I tried to put Class instead of Type in collision code, but... you know that Class is a reserved word by python, so... I put back " Type", I´m not sure if this sort of information matters, but maybe yes, in my tmx_map, on the obstacles layer I already set the "class" ("type object") of each object as "Collision" anyway, here´s the Player´s code
class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.sprite_sheet = pygame.image.load('player.png')
self.image = self.get_image(0,0)
self.image.set_colorkey([0,0,0])
self.rect = self.image.get_rect()
self.position = [x,y]
self.images = {
'down':self.get_image(0,0),
'left' :self.get_image(0,32),
'right':self.get_image(0,64),
'up' :self.get_image(0,96),
}
self.feet = pygame.Rect(0,0, self.rect.width * 0.5, 12)
self.old_position = self.position.copy()
self.speed = 2
def save_location(self): self.old_position = self.position.copy()
def update(self):
self.rect.topleft = self.position
self.feet.midbottom = self.rect.midbottom
def move_back(self):
self.position = self.old_position
self.rect.topleft = self.position
self.feet.midbottom = self.rect.midbottom
thanks in advance