What is the purpose of ARRAY textures in openXR swapchains?
I wanted to make a single texture swapchain with two array slices, corresponding to each eye. The runtime has created the texture as intended. I have set the corresponding subImage.imageArrayIndex for each eye. However it does not work (windows, openXR sdk 1.0.25, steamvr 1.24.6, valve index hmd), it would just show blank screen, as if I was not submitting any layers.
Using separate swapchain for each eye works as intended.
Bonus question: What is the purpose of swapchain textures with mipmaps?