I'm working on this prototype in pygame where you control a square and I'm currently working on collisions with other objects. When the player collides with the object, the player should not be able to move into the object.
import pygame,sys
pygame.init()
Clock = pygame.time.Clock()
FPS = 60
size = [1000,800]
bg = [0,0,0]
screen = pygame.display.set_mode(size)
pygame.display.set_caption('Movement')
class Player:
def __init__(self,vel,x,y):
self.vel = vel
self.x = x
self.y = y
self.jump = False
def move(self):
k = pygame.key.get_pressed()
if k[pygame.K_a]:
self.x -= self.vel
if k[pygame.K_d]:
self.x += self.vel
if k[pygame.K_w]:
self.y -= self.vel
if k[pygame.K_s]:
self.y += self.vel
def draw(self):
pygame.draw.rect(screen,"red",(self.x,self.y,50,50))
def bordercollsion(self):
if self.x <=0:
self.x=0
if self.x >=950:
self.x=950
if self.y <=0:
self.y=0
if self.y >=750:
self.y=750
def do(self):
self.move()
self.draw()
self.bordercollsion()
player = Player(1,500,600)
while True:
screen.fill(bg)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
print(pygame.key.name(event.key))
if event.key == pygame.K_ESCAPE:
run = False
pygame.quit
sys.exit()
player.do()
en = pygame.draw.rect(screen,"blue",(10,20,50,50))
pygame.display.update()