I want to build an camera Android app based on OpenCv in Kivy, then send the frame to the server with UDP. The server will use the frame to do something else,but it shoud be nparray. I'm inspired from here.
this is my code
server
import socket
import cv2
import numpy as np
HOST = '127.0.0.1'
PORT = 5067
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.bind((HOST, PORT))
print('server start at: %s:%s' % (HOST, PORT))
print('wait for connection...')
while True:
indata, addr = s.recvfrom(1024)
print('recvfrom ' + str(addr) + ': ' + indata.decode())
#cv2.imshow('frame',frame)
outdata = 'echo ACK!'
s.sendto(outdata.encode(), addr)
client
main.py
import string
from kivy.app import App
from kivy.uix.camera import Camera
from kivy.uix.boxlayout import BoxLayout
from kivy.lang import Builder
from kivy.clock import Clock
import numpy as np
import cv2
import socket
Builder.load_file('myapplayout.kv')
HOST = '127.0.0.1'
PORT = 5067
server_addr = (HOST, PORT)
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
class AndroidCamera(Camera):
camera_resolution = (640, 480)
cam_ratio = camera_resolution[0] / camera_resolution[1]
class MyLayout(BoxLayout):
pass
class MyApp(App):
counter = 0
zero = 0
def build(self):
return MyLayout()
def on_start(self):
Clock.schedule_once(self.get_frame, 5)
def get_frame(self, dt):
cam = self.root.ids.a_cam
image_object = cam.export_as_image(scale=round((400 / int(cam.height)), 2))
w, h = image_object._texture.size
frame = np.frombuffer(image_object._texture.pixels, 'uint8').reshape(h, w, 4) #h:398 w:664
#gray = cv2.cvtColor(frame, cv2.COLOR_RGBA2GRAY)
outdata = str(frame)
s.sendto(outdata.encode(), server_addr)
indata, addr = s.recvfrom(1024)
print('recvfrom ' + str(addr) + ': ' + indata.decode())
cv2.imshow('frame',frame)
try:
self.root.ids.frame_counter.text = f'frame: {self.counter}'
except:
self.root.ids.frame_counter.text = f'frame: {self.zero}'
self.counter += 1
Clock.schedule_once(self.get_frame, 0.25)
if __name__ == "__main__":
MyApp().run()
myapplayout.kv
<MyLayout>:
orientation: 'vertical'
size: root.width, root.height
GridLayout:
rows: 2
RelativeLayout:
size_hint: 1, 0.8
AndroidCamera:
index: 0
id: a_cam
resolution: self.camera_resolution
allow_stretch: True
play: True
canvas.before:
PushMatrix
Rotate:
angle: -90
origin: self.center
Scale:
x: self.cam_ratio
y: self.cam_ratio
origin: self.center
canvas.after:
PopMatrix
Label:
size_hint: 1, 0.2
id: frame_counter
font_size: self.height * 0.4
text: ''
buildozer.spec (I follow here and above link)
[app]
# (str) Title of your application
title = opencv demo
# (str) Package name
package.name = opencvdemo
# (str) Package domain (needed for android/ios packaging)
package.domain = cool.lr
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
#source.include_exts = py,png,jpg,kv,atlas
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.1
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma seperated e.g. requirements = sqlite3,kivy
requirements = kivy,python3,numpy,opencv
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (list) Garden requirements
#garden_requirements =
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
# (str) Supported orientation (one of landscape, portrait or all)
orientation = portrait
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (list) Permissions
android.permissions = CAMERA
# (int) Android API to use
#android.api = 19
# (int) Minimum API required
#android.minapi = 9
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 9c
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#android.p4a_dir =
# (list) python-for-android whitelist
#android.p4a_whitelist =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (str) python-for-android branch to use, if not master, useful to try
# not yet merged features.
#android.branch = master
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 0
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug
I need to do some cv2 operators at server, but I don't know how to change indata.decode() (this is str) to original nparray just like the frame in client's main.py.