I'm making my own audio player using AVAudioPlayer.
NOTE: "p" is my instance of the player
Here's how I'm reading the track progress in one of the labels:
currentTime.text = [NSString stringWithFormat:@"%d:%02d", (int)p.currentTime / 60, (int)p.currentTime % 60];
Here's how I set the total duration of the track in one of the labels:
int seconds = (int)p.duration % 60;
int minutes = (int)p.duration / 60;
duration.text = [NSString stringWithFormat:@"%d:%02d", minutes, seconds];
When I run the app on the device, the track's current time ALWAYS exceeds the duration (by about 5-10 seconds).
Is this a bug in AVAudioPlayer, or am I not doing it correctly?
NOTE: This behavior also occurs on the device (not just on the simulator)