C++ allows you to write portable source code. So assuming you write portable code to start with, you can compile it for some target platform, and run the resulting binary on that target.
Now, depending on what your program uses, you may have to package other "stuff" with the executable. What you mention ("I saw something about not just sending the .exe, but also sending other things with it?") would arise if your program used some dynamic link libraries that were not part of the OS (presumably Windows, based on the mention of .exe
). But, it's kind of up to you to decide whether to use a library that's packaged as a DLL or not. If you don't want to package DLLs with your executable, don't use them (but sometimes, you may decide it's less trouble to use and package the DLL than do without).
As far as another language goes...doesn't really make a lot of difference as a rule. If you write code that depends on something else, you have to satisfy that dependency on the target computer. Some languages require you to add some DLLs to support the language itself, but most C++ compilers don't. On other OSes, those dependencies won't be called "DLLs", but most reasonably modern OSes provide something similar.