The screenshot of Leak Profiling in Instruments Tool: https://i.stack.imgur.com/rthhI.png
I found my UIImage objects leaking using Instruments tool. Per Apple's documentation, the object returned from UIGraphicsGetImageFromCurrentImageContext should be autoreleased, I can also see "Autorelease" event when profiling (see the first 2 lines of history of my attached screenshot). However, it seems that the "autorelease" event takes no effect. Why?
EDIT:
Code attached, I use the below code to "mix" two UIImages, also, later on, I use a UIMutableDictionary to cache those UIImage I "mixed". And I'm quite sure that I've called [UIMutableDictionary removeAllObjects] to clear the cache, so those UIImages "should be cleaned"
+ (UIImage*) mixUIImage:(UIImage*)i1 :(UIImage*)i2 :(CGPoint)i1Offset :(CGPoint)i2Offset{
CGFloat width , height;
if (i1) {
width = i1.size.width;
height = i1.size.height;
}else if(i2){
width = i2.size.width;
height = i2.size.height;
}else{
width = 1;
height = 1;
}
// create a new bitmap image context
//
UIGraphicsBeginImageContextWithOptions(CGSizeMake(width, height), NO, i1.scale);
// get context
//
CGContextRef context = UIGraphicsGetCurrentContext();
// push context to make it current
// (need to do this manually because we are not drawing in a UIView)
//
UIGraphicsPushContext(context);
// drawing code comes here- look at CGContext reference
// for available operations
//
// this example draws the inputImage into the context
//
[i2 drawInRect:CGRectMake(i2Offset.x, i2Offset.y, width, height)];
[i1 drawInRect:CGRectMake(i1Offset.x, i1Offset.y, width, height)];
// pop context
//
UIGraphicsPopContext();
// get a UIImage from the image context- enjoy!!!
//
UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
// clean up drawing environment
//
UIGraphicsEndImageContext();
return outputImage;
}