My Problem
The source of the problem starts with me trying to apply a "glow" or a "halo" effect to whatever is outputted by the fragment shader.
What I've Tried
The way I found I should do this is by using a post-processing filter to the output. I'll render the image once blurred, and another time on top of it but normal. This leads to the effect I need aka: "Bloom" effect.
Where I'm Stuck
It seems like adding a framebuffer needs an Image
not a fragment shader output? I'm not exactly sure how to add that to the pipeline... I'm kind of lost here as to how to go from here since all the tutorials online are either not using WebGL or using WebGL to post-process images...
This is all fairly new to me, any suggestions would be greatly appreciated!