My ultimate goal is to write a hlsl shading language parser. My first experience with parsing has been by following bob nystrom's "crafting interpreters".
The issue I am currently facing is that I am trying to parse a 'chained member access' sequence (or multiple 'dot operators)....
first.Second.third
Obviously I could parse that into a list % sequence as a vector of strings, but I am trying to stick to the ast shown in the crafting interpreters book by having nested 'Get' nodes.
I am trying to parse this nested Get sequence so that I can eventually put that into a Set ast node. But I thought it would be best to at least get the 'Get' part first. before building on top of that.
https://craftinginterpreters.com/classes.html#set-expressions
Here's my minimal compiling program that tries to do that....
#include "boost/variant.hpp"
#include <boost/config/warning_disable.hpp>
#include <boost/fusion/adapted/std_tuple.hpp>
#include <boost/fusion/include/adapt_struct.hpp>
#include <boost/fusion/include/io.hpp>
#include <boost/fusion/include/std_tuple.hpp>
#include <boost/spirit/home/x3.hpp>
#include <boost/spirit/home/x3/support/ast/position_tagged.hpp>
#include <boost/spirit/home/x3/support/ast/variant.hpp>
#include <boost/spirit/home/x3/support/utility/annotate_on_success.hpp>
#include <boost/spirit/home/x3/support/utility/error_reporting.hpp>
#include <iostream>
#include <string>
#include <tuple>
#include <variant>
namespace hlsl {
namespace ast {
struct Get;
struct ExprVoidType {};
struct Variable {
Variable(std::string name) : name(std::move(name)) {
}
Variable() = default;
std::string name;
};
using Expr =
boost::spirit::x3::variant<ExprVoidType,
boost::spirit::x3::forward_ast<Get>, Variable>;
struct Get {
Get(Expr& object, std::string name) : object_{object}, name_{name} {
}
Get() = default;
Expr object_;
std::string name_;
};
} // namespace ast
} // namespace hlsl
struct visitor {
using result_type = void;
void operator()(const std::string name) {
std::cout << name << "\n";
}
void operator()(const hlsl::ast::Get& get) {
std::cout << "get expr\n";
get.object_.apply_visitor(*this);
std::cout << get.name_ << "\n";
}
void operator()(const hlsl::ast::Variable& var) {
std::cout << var.name << "\n";
};
void operator()(const hlsl::ast::ExprVoidType& var){};
};
BOOST_FUSION_ADAPT_STRUCT(hlsl::ast::Variable, name)
BOOST_FUSION_ADAPT_STRUCT(hlsl::ast::Get, object_, name_)
namespace x3 = boost::spirit::x3;
namespace ascii = boost::spirit::x3::ascii;
using ascii::char_;
using ascii::space;
using x3::alnum;
using x3::alpha;
using x3::double_;
using x3::int_;
using x3::lexeme;
using x3::lit;
struct error_handler {
template <typename Iterator, typename Exception, typename Context>
x3::error_handler_result on_error(Iterator& first, Iterator const& last,
Exception const& x,
Context const& context) {
auto& error_handler = x3::get<x3::error_handler_tag>(context).get();
std::string message = "Error! Expecting: " + x.which() + " here:";
error_handler(x.where(), message);
return x3::error_handler_result::fail;
}
};
/////////////////////////////////////////
// RULES
///////////////////////////////////////////
x3::rule<class identifier_class, std::string> const identifier = "identifier";
auto const identifier_def = +alnum;
BOOST_SPIRIT_DEFINE(identifier);
x3::rule<class expression_class, hlsl::ast::Expr> const expression =
"expression";
x3::rule<class variable_class, hlsl::ast::Variable> const variable = "variable";
x3::rule<class get_class, hlsl::ast::Get> const get = "get";
auto const variable_def = identifier;
BOOST_SPIRIT_DEFINE(variable);
auto const expression_def = get | variable;
BOOST_SPIRIT_DEFINE(expression);
///////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////
// get
auto const get_def = (variable | expression) >> '.' >> identifier;
BOOST_SPIRIT_DEFINE(get);
/////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
struct program_class;
x3::rule<program_class, hlsl::ast::Expr> const program = "program";
auto const program_def = get;
BOOST_SPIRIT_DEFINE(program);
struct program_class : error_handler {};
// struct program_class;
/////////////////////////////////////////////////////////
// } // namespace parser
// } // namespace client
////////////////////////////////////////////////////////////////////////////
// Main program
////////////////////////////////////////////////////////////////////////////
int main() {
using boost::spirit::x3::error_handler_tag;
using boost::spirit::x3::with;
using iterator_type = std::string::const_iterator;
using error_handler_type = boost::spirit::x3::error_handler<iterator_type>;
// input string
std::string input = "first.Second.third";
hlsl::ast::Expr fs;
auto iter = input.begin();
auto const end = input.end();
// Our error handler
error_handler_type error_handler(iter, end, std::cerr);
auto const parser =
// we pass our error handler to the parser so we can access
// it later in our on_error and on_sucess handlers
with<error_handler_tag>(std::ref(error_handler))[program];
bool r;
r = phrase_parse(iter, end, parser, space, fs);
visitor v;
if (r) {
std::cout << "Parse Suceeded\n\n";
fs.apply_visitor(v);
} else {
std::cout << "Sorry :(\n\n";
std::cout << *iter;
}
std::cout << "Bye... :-) \n\n";
return 0;
}
What I want is something like this
Get {
object_: Get {
object_: Variable {
name : "first"
},
name_: second
},
name_: third
}
Is this kind of thing even possible using x3 and the way it constructs parsers from grammar?