i am new with coding. i just trying a to code a small game and there seems to be a bug i cant fix. can someone help me
This is my script
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class animation : MonoBehaviour
{
Animator Ani;
public Transform attackPoint;
public float attackRange = 0.5f;
public LayerMask enemyLayers;
void Start()
{
Ani = GetComponent<Animator>();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
Ani.SetTrigger("attack");
Collider2D[] hitEnemies = Physics2D.OverlapCircleAll(attackPoint.position, attackRange, enemyLayers);
}
foreach(Collider2D enemy in hitEnemies)
{
Debug.Log("hit" + enemy.name);
}
}
}
how can i fix it?