Hello I have 2 script my recoil script and my gunystem script
I have my recoil script on my camera recoil obj as a child of camera rot obj
I have my gunsystem script on multiple guns
i am trying to make all guns have different recoil
how do i do this I am new to C# and unity and this is my first game
Where the recoil Script is placed
My Recoil Script: Note: Just a part of the script
using UnityEngine;
public class Recoil : MonoBehaviour
{
//Rotations
private Vector3 currentRotation;
private Vector3 targetRotation;
//Hipfire Recoil
public float recoilX;
public float recoilY;
public float recoilZ;
//Settings
public float snappiness;
public float returnSpeed;
void Start()
{
}
My GunSystem Script: Note: Just a part of the script
using UnityEngine;
using TMPro;
public class GunSystem : MonoBehaviour
{
//Gun stats
public int damage;
public float timeBetweenShooting, spread, range, reloadTime, timeBetweenShots;
public int magazineSize, bulletsPerTap;
public bool allowButtonHold;
int bulletsLeft, bulletsShot;
//bools
bool shooting, readyToShoot, reloading;
//Reference
public Camera fpsCam;
public Transform attackPoint;
public RaycastHit rayHit;
public LayerMask whatIsEnemy;
//Graphics
public GameObject muzzleFlash, bulletHoleGraphic;
public TextMeshProUGUI text;
I tried placing these variables in the gunsystem script:
//Hipfire Recoil
public float recoilX;
public float recoilY;
public float recoilZ;
//Settings
public float snappiness;
public float returnSpeed;
and refrencing the script in the recoil script but i dont know how to refrence a script that is an different game obj and how to refrence multiple variables.