import pygame
from sys import exit
import random
pygame.init()
WIDTH, HEIGHT = 800, 400
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("My game!")
fps = pygame.time.Clock()
active = True
test_font = pygame.font.Font("letters.ttf", 50)
text_surface = test_font.render("Samad ge mig ett A!", False, (64,64,64))
text_rect = text_surface.get_rect(center = (400,50))
#Box
box_x = random.randint(10, 800)
box = pygame.image.load("box.png").convert_alpha()
box_rect = box.get_rect(midbottom = (box_x,540))
#Background och Ground
background = pygame.image.load("sky.png").convert()
ground = pygame.image.load("ground.png").convert()
#player PNG
player = pygame.image.load("player.png").convert_alpha()
player = pygame.transform.rotozoom(player,0,2.5)
player_rect = player.get_rect(midbottom = (400,325))
#pickaxe PNG
pickaxe = pygame.image.load("pickaxe.png").convert_alpha()
pickaxe = pygame.transform.rotozoom(pickaxe,0,3.5)
pickaxe_rect = pickaxe.get_rect(center = (400,325))
#Gravity
player_gravity = 0
pickaxe_gravity = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if active:
if event.type == pygame.MOUSEBUTTONDOWN:
if player_rect.collidepoint(event.pos) and player_rect.bottom >= 325:
player_gravity = -20
pickaxe_gravity = -20
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
player_rect.x -= 20
pickaxe_rect.x -= 20
if event.key == pygame.K_RIGHT or event.key == pygame.K_d:
player_rect.x += 20
pickaxe_rect.x += 20
if (event.key == pygame.K_SPACE or event.key == pygame.K_w or event.key == pygame.K_UP) and player_rect.bottom >= 325:
player_gravity = -20
pickaxe_gravity = -20
if active:
screen.blit(background,(0,0))
screen.blit(ground,(0,300))
screen.blit(box, box_rect)
screen.blit(pickaxe, pickaxe_rect)
screen.blit(player,player_rect)
screen.blit(text_surface, text_rect)
player_gravity += 1
pickaxe_gravity += 1
player_rect.y += player_gravity
pickaxe_rect.y += pickaxe_gravity
if pickaxe_rect.bottom >= 325: pickaxe_rect.bottom = 325
if player_rect.bottom >= 325: player_rect.bottom = 325
if player_rect.x <= -10 and pickaxe_rect.x <= -10:
player_rect.x = -10
pickaxe_rect.x = player_rect.x - 70
if player_rect.colliderect(box_rect): print("1")
pygame.display.update()
fps.tick(60)
I was trying to get the player to collide with the box but whenever I try it, it always says that it collided even tho i clearly see that it hasn't. Please tell me how to fix it.
I thought that when the player was on the box (or touching it) then it would print "1" that it touched it but it always says "1" even thought i didnt touch it.