I saw this asked but I couldn't understand the answers!
I got 4 vector2s, P1 & P2 for line 1, P3 & P4 for line 2. Code for intersection position works, but how do I check if that intersection is happening?
More specifically, I want to check what side of a polygon an imaginary line is passing through/colliding with
...
...Had something like it working in an old test-script, however I made no annotations and I can't adapt it. I don't know if there's anything here that could be used but thought I'd share:
if rotation_angle > PI/2 && rotation_angle < 3*PI/2:
if rad_overflow(($Position2D.position-position).angle()-PI/2) < rad_overflow(rotation_angle-PI/2) or rad_overflow(($Position2D.position-position).angle()-PI/2) > rad_overflow(rotation_angle+PI/2):
actives.x = 1
else:
actives.x = 0
if rad_overflow(($Position2D2.position-position).angle()-PI/2) < rad_overflow(rotation_angle-PI/2) or rad_overflow(($Position2D2.position-position).angle()-PI/2) > rad_overflow(rotation_angle+PI/2):
actives.y = 1
else:
actives.y = 0
else:
if rad_overflow(($Position2D.position-position).angle()-PI/2) < rad_overflow(rotation_angle-PI/2) && rad_overflow(($Position2D.position-position).angle()-PI/2) > rad_overflow(rotation_angle+PI/2):
actives.x = 1
else:
actives.x = 0
if rad_overflow(($Position2D2.position-position).angle()-PI/2) < rad_overflow(rotation_angle-PI/2) && rad_overflow(($Position2D2.position-position).angle()-PI/2) > rad_overflow(rotation_angle+PI/2):
actives.y = 1
else:
actives.y = 0
var point1 = $Position2D.position
var point2 = $Position2D2.position
var limit3 = Vector2(0,1).rotated(rotation_angle+PI/2)
var limit4 = Vector2(0,1).rotated(rotation_angle-PI/2)
var det = (point1.x - point2.x)*(limit3.y - limit4.y) - (point1.y - point2.y)*(limit3.x - limit4.x)
var new_position = Vector2(
((point1.x*point2.y - point1.y*point2.x) * (limit3.x-limit4.x) - (point1.x-point2.x) * (limit3.x*limit4.y - limit3.y*limit4.x))/det,
((point1.x*point2.y - point1.y*point2.x) * (limit3.y-limit4.y) - (point1.y-point2.y) * (limit3.x*limit4.y - limit3.y*limit4.x))/det)
if actives.x != actives.y:
print("hit")
else:
print("miss")