What I can do with this?
I've been getting a lot of compilation errors for a long time, this is just one of them, I hope your answer helps solve this problem
My project has AppLovin and AdJust
That my settings
And I Have this stacktrace:
Building Library\Bee\artifacts\Android\libunity\armeabi-v7a\UnityClassRegistration.o failed with output:
clang++: error: unable to execute command: Couldn't execute program 'D:/UnityProjects/2021.3.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin\clang++.exe': ���� �������� ������� ��� ��� ���������� ��������. (0x5AF)
0x00007ff79448c77d (Unity) StackWalker::GetCurrentCallstack
0x00007ff794493339 (Unity) StackWalker::ShowCallstack
0x00007ff795400003 (Unity) GetStacktrace
0x00007ff795a9fe1d (Unity) DebugStringToFile
0x00007ff79355a162 (Unity) DebugLogHandler_CUSTOM_Internal_Log
`0x0000026680fd1aea (Mono JIT Code) (wrapper managed-to-native)
Building Library\Bee\artifacts\Android\libunity\arm64-v8a\UnityClassRegistration.o failed with output:
clang++: error: clang frontend command failed due to signal (use -v to see invocation)
Android (6454773 based on r365631c2) clang version 9.0.8 (``https://android.googlesource.com/toolchain/llvm-project`` 98c855489587874b2a325e7a516b99d838599c6f) (based on LLVM 9.0.8svn)
Target: aarch64-unknown-linux-android22
Thread model: posix
InstalledDir: D:/UnityProjects/2021.3.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin
clang++: note: diagnostic msg: PLEASE submit a bug report to ``https://github.com/android-ndk/ndk/issues`` and include the crash backtrace, preprocessed source, and associated run script.
clang++: error: unable to execute command: Couldn't execute program 'D:/UnityProjects/2021.3.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin\clang++.exe': ���� �������� ������� ��� ��� ���������� ��������. (0x5AF)
clang++: note: diagnostic msg: Error generating preprocessed source(s).
0x00007ff79448c77d (Unity) StackWalker::GetCurrentCallstack
0x00007ff794493339 (Unity) StackWalker::ShowCallstack