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What's this STL vs. “C++ Standard Library” fight all about?
I am very much used to the term STL ("Standard Template Library") and I catch myself often using it when I really mean the C++ Standard Library. So, since almost everything in the C++(-11) Standard Library is a template nowadays, I wonder: Is there a definition what is STL and what is not, in the C++Standard-Lib? Maybe containers, streams, algorithms, etc?
Or should I just stop using the term "STL", because it's the historic one that SGI (correct?) used for their lib years back? It will be difficult...