Here's my solution, which is based on the standard prototypical inheritance method described in Lorenzo Polidori's answer.
First, I start off by defining these helper methods, which make things easier to understand and more readable later on:
Function.prototype.setSuperclass = function(target) {
// Set a custom field for keeping track of the object's 'superclass'.
this._superclass = target;
// Set the internal [[Prototype]] of instances of this object to a new object
// which inherits from the superclass's prototype.
this.prototype = Object.create(this._superclass.prototype);
// Correct the constructor attribute of this class's prototype
this.prototype.constructor = this;
};
Function.prototype.getSuperclass = function(target) {
// Easy way of finding out what a class inherits from
return this._superclass;
};
Function.prototype.callSuper = function(target, methodName, args) {
// If methodName is ommitted, call the constructor.
if (arguments.length < 3) {
return this.callSuperConstructor(arguments[0], arguments[1]);
}
// `args` is an empty array by default.
if (args === undefined || args === null) args = [];
var superclass = this.getSuperclass();
if (superclass === undefined) throw new TypeError("A superclass for " + this + " could not be found.");
var method = superclass.prototype[methodName];
if (typeof method != "function") throw new TypeError("TypeError: Object " + superclass.prototype + " has no method '" + methodName + "'");
return method.apply(target, args);
};
Function.prototype.callSuperConstructor = function(target, args) {
if (args === undefined || args === null) args = [];
var superclass = this.getSuperclass();
if (superclass === undefined) throw new TypeError("A superclass for " + this + " could not be found.");
return superclass.apply(target, args);
};
Now, not only can you set the superclass of a class with SubClass.setSuperclass(ParentClass)
, but you can also call overridden methods with SubClass.callSuper(this, 'functionName', [argument1, argument2...])
:
/**
* Transform base class
*/
function Transform() {
this.type = "2d";
}
Transform.prototype.toString = function() {
return "Transform";
}
/**
* Translation class.
*/
function Translation(x, y) {
// Parent constructor
Translation.callSuper(this, arguments);
// Public properties
this.x = x;
this.y = y;
}
// Inheritance
Translation.setSuperclass(Transform);
// Override
Translation.prototype.toString = function() {
return Translation.callSuper(this, 'toString', arguments) + this.type + " Translation " + this.x + ":" + this.y;
}
/**
* Rotation class.
*/
function Rotation(angle) {
// Parent constructor
Rotation.callSuper(this, arguments);
// Public properties
this.angle = angle;
}
// Inheritance
Rotation.setSuperclass(Transform);
// Override
Rotation.prototype.toString = function() {
return Rotation.callSuper(this, 'toString', arguments) + this.type + " Rotation " + this.angle;
}
// Tests
translation = new Translation(10, 15);
console.log(translation instanceof Transform); // true
console.log(translation instanceof Translation); // true
console.log(translation instanceof Rotation); // false
console.log(translation.toString()) // Transform2d Translation 10:15
Admittedly, even with the helper functions the syntax here is pretty awkward. Thankfully though, in ECMAScript 6 some syntactic sugar (maximally minimal classes) has been added to make things much prettier. E.g.:
/**
* Transform base class
*/
class Transform {
constructor() {
this.type = "2d";
}
toString() {
return "Transform";
}
}
/**
* Translation class.
*/
class Translation extends Transform {
constructor(x, y) {
super(); // Parent constructor
// Public properties
this.x = x;
this.y = y;
}
toString() {
return super(...arguments) + this.type + " Translation " + this.x + ":" + this.y;
}
}
/**
* Rotation class.
*/
class Rotation extends Transform {
constructor(angle) {
// Parent constructor
super(...arguments);
// Public properties
this.angle = angle;
}
toString() {
return super(...arguments) + this.type + " Rotation " + this.angle;
}
}
// Tests
translation = new Translation(10, 15);
console.log(translation instanceof Transform); // true
console.log(translation instanceof Translation); // true
console.log(translation instanceof Rotation); // false
console.log(translation.toString()) // Transform2d Translation 10:15
Note that ECMAScript 6 is still in the draft stage at this point, and as far as I know is not implemented in any major web browser. However, if you wish you can use something like Traceur compiler to compile ECMAScript 6
down to the plain old ECMAScript 5
-based JavaScript. You can see the above example compiled using Traceur here.