I am trying to develop a Keno-style game within pygame but instead of creating 80 separate buttons, I was trying to make them in a loop.
I've attached the button loop as well as the button-generating loop.
def button(self, msg, x, y, w, h, ic, ac, action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
# print(click)
if x + w > mouse[0] > x and y + h > mouse[1] > y:
pygame.draw.rect(self.gameDisplay, ac, (x, y, w, h))
if click[0] == 1 and action is not None:
action()
else:
pygame.draw.rect(self.gameDisplay, ic, (x, y, w, h))
smallText = pygame.font.SysFont("calibri", 20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ((x + (w / 2)), (y + (h / 2)))
self.gameDisplay.blit(textSurf, textRect)
def button_gen(self):
x_val = 100
y_val = 100
num = 1
for i in range (100):
while y_val <= 800:
while x_val <= 1000:
self.button(f"{num}", 100, 100, x_val, y_val, green, bright_green, self.exitGame)
num += 1
x_val += 100
x_val = 100
y_val += 100
My code displays one giant 1000 x 800 (the width and height of the entire button grid) button labelled '80'. Instead, I wish the loop should create 80 separate different buttons (labelled 1 to 80), set up in a 1000 x 800 grid.