I'm making a racing mini game. I'm trying to set up the WheelCollider so that the car has a good grip on the road. By default, the car slides on the road, so I changed the ExtremumSlip and ExtremumValue in SideWays Friction to 0.6 and 3 respectively. Now, when turning, the car practically does not slide, but another problem arose, in the case of a sharp turn, the car literally turns 180 degrees, I tried to play with the Asymptote parmeters, but this did not give the proper result. Are there any standard WheelCollider setup templates for off-road racing or city racing, etc?
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Hatemsla
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