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 public float shakeThreshold= 1;
     
 public void Update()
 {        
   if(Input.acceleration.magnitude >= shakeThreshold)
    {
      Invoke("Throw", 0.7f);
    }
 }

I have a basic code that when I shake my phone invoke the throw method.

It works perfectly fine in unity remote 5 but when I build the game and play on my phone it doesn't work. I checked Player Settings and there are nothing about "Accelerometer" in the settings.

what is the issue here: the code, unity remote, android sdk or my phone?

Sydney_dev
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bakiklmp
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0 Answers0