It would be helpful if I could do it when registering a new custom mesh. Can you set color and opacity to each individual face, as the face is being pushed to a custom geometry ?
If not? Can you cycle through afterwards in a for-next loop to do it ?
I couldn't even get:
geometry.faces.push(new THREE.Face3(0, 1, 2, 0, "#333"));
to assign a color, much less an opacity.
I know the order is: (Red, Green, Blue, Normal, Color) Is there an available entry for opacity as well? Or would I have to assign a complete material as well ? I'm open do doing it that way if needed.