I've followed the answer in this SO question regarding playing the animation of a USDZ file with the following code:
@IBOutlet var arView: ARView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
arView = ARView(frame: self.view.frame)
self.view.addSubview(arView)
arView.cameraMode = .nonAR
let newAnchor = AnchorEntity(world: .zero)
let newEnt = try! Entity.load(named: "Vintage Toy Robot")
newAnchor.addChild(newEnt)
arView.scene.addAnchor(newAnchor)
print(newEnt.availableAnimations)
for anim in newEnt.availableAnimations {
newEnt.playAnimation(anim.repeat(duration: .infinity),
transitionDuration: 1.25, startsPaused: false)
}
}
However, the animation does not play, the USDZ file is just static.