Can I, in JavaScript, add a function to an already existing function or object that a function within that object then "suddenly" can "see" and call itself? Here is an example to demonstrate:
function CreateThing() {
function callAddedFunction() {
theFunction(); // this does not exist yet!
}
}
So theFunction() obviously does not exist in createThing(). Is there any way to add that outside so that when I then invoke callAddedFunction() it is able to resolve that? Something like:
let f = new CreateThing();
addFunctionAtRuntime(f, "theFunction", function() {
console.log("YAY!");
};
f.callAddedFunction();
I have tried to experiment with prototype, but I have been unable to do this. Note that the main reason for me wanting to do this is "fake" object inheritance without resorting to classes and inheritance as that requires the this keyword in front of every function call. I also want to avoid having to pass an object in that function as a parameter that can be called through in order to reach those other functions. I know that I can achieve this by having all those extra functions in global scope, but I have hoped to avoid that if possible.
EDIT: I have modified my example with the magic function I was looking for called addFunctionAtRuntime
which from what I have understood is not possible. Some suggest I use eval and just make those functions available in the eval script, but so far I have been able to do this by creating a script tag dynamically and add my code as content including those functions I wanted callAddedFunction() in my example above to be able to see (without having to call through some object context).