I'm trying to code a simple game, where the main.cpp
file instantiates the Game
class, and the Game
class instantiates the Player
class. I want the Player
class to have access to the Game
class' variables, so I guess the best way to do that is to have the Game
class pass itself to the Player
class:
game.h
#pragma once
#include <raylib.h>
#include "player.h"
class Game
{
public:
Game();
void run();
private:
void update();
void draw();
Player player;
};
game.cpp
#include "game.h"
Game::Game() : player(this, { 0, 0, 0 })
{
}
void Game::run()
{
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "teste");
SetTargetFPS(60);
while (!WindowShouldClose())
{
update();
draw();
}
CloseWindow();
}
void Game::update()
{
player.update();
}
void Game::draw()
{
BeginDrawing();
ClearBackground(RAYWHITE);
EndDrawing();
}
player.h
#pragma once
#include <raylib.h>
#include "game.h"
class Player
{
public:
Player(Game* game, Vector3 pos);
void update();
void draw();
Game* game;
Vector3 pos;
};
player.cpp
#include "player.h"
Player::Player(Game* game, Vector3 pos)
{
this->game = game;
this->pos = pos;
speed = .1;
}
void Player::update()
{
if (IsKeyDown(KEY_D)) pos.x += 1;
if (IsKeyDown(KEY_A)) pos.x += -1;
if (IsKeyDown(KEY_S)) pos.z += 1;
if (IsKeyDown(KEY_W)) pos.z += -1;
}
void Player::draw()
{
}
The code seems fine to Intellisense, but the compiler just throws a bunch of errors.
I tried passing this
as an argument to the Player
class constructor, but it didn't work out, as the compiler doesn't accept it.