I made a small application for myself that is running how it should, but I cant for the life of me figure out how to allow/force it to accept input when not the window in focus. The program counts the presses of one of the buttons on my gamepad and updates the count on the window, but both the game and my application need to be in focus to recieve input. I made this in pygame as it allowed me to map the gamepad button easily, but if anyone knows a way to make it functionally the same while allowing the game and the application to record at the same time, it would be appreciated
import pygame
from sys import exit
pygame.init()
j = pygame.joystick.Joystick(0)
j.init()
count = 0
#Making the Window
display_surface = pygame.display.set_mode((350, 200))
pygame.display.set_caption('Reset Counter')
font = pygame.font.Font('freesansbold.ttf', 32)
text = font.render(("Reset Count: "+str(count)), True, (255, 0, 0))
textRect = text.get_rect()
textRect.center = (350 // 2, 200 // 2)
display_surface.fill((255, 255, 255))
display_surface.blit(text, textRect)
pygame.display.update()
while True:
events = pygame.event.get()
pygame.event.set_grab(False)
for event in events:
#Looking for button 15 on my Gamepad
if event.type == pygame.JOYBUTTONDOWN:
if j.get_button(15):
count = count + 1
#Updating Text
text = font.render(("Reset Count: "+str(count)), True, (255, 0, 0))
display_surface.fill((255, 255, 255))
display_surface.blit(text, textRect)
pygame.display.update()
#Functional Close Button
elif event.type == pygame.QUIT:
pygame.quit()
exit()