In my game, when a textfield is touched, the view moves up along with the keyboard.
Here's the code in AndroidLauncher:
onCreate(){
//other codes...
setListenerToRootView()
}
private fun setListenerToRootView() {
val activityRootView: View = window.decorView.findViewById(content)
activityRootView.viewTreeObserver.addOnGlobalLayoutListener(keyboardLayoutListener)
}
private var keyboardLayoutListener: OnGlobalLayoutListener? = OnGlobalLayoutListener {
val visibleDisplayFrame = Rect()
window.decorView.getWindowVisibleDisplayFrame(visibleDisplayFrame)
sizeChanged(visibleDisplayFrame.width(), visibleDisplayFrame.height())
}
override fun sizeChanged(width: Int, height: Int) {
val heightRatio = Gdx.graphics.height / main.worldHeight
val worldHeightChanged = height / heightRatio
val keyboardStatus = if (height == Gdx.graphics.height) KeyboardStatus.HIDE else KeyboardStatus.SHOW
main.platformsObservable.notifyObservers(Triple(ObservableKeys.SCREEN_SIZE_CHANGED, keyboardStatus, worldHeightChanged))
log.error("SCREEN_SIZE_CHANGED, status = $keyboardStatus")
}
The above code gets the keyboard height and status to send to my libgdx game class for the Camera to move the screen up/down.
With a normal keyboard it would send something like this for when the keyboard is shown:
- SCREEN_SIZE_CHANGED, status = SHOW
and when the keyboard is hidden:
- SCREEN_SIZE_CHANGED, status = HIDE
But on Samsung devices with the keyboard id of "com.samsung.android.honeyboard/.service.HoneyBoardService" then it does all this when the keyboard is shown once:
- SCREEN_SIZE_CHANGED, status = HIDE
- SCREEN_SIZE_CHANGED, status = SHOW
- SCREEN_SIZE_CHANGED, status = SHOW
- SCREEN_SIZE_CHANGED, status = SHOW
And this is making the keyboard blocking the textfield in my game because the view doesn't move up.
My gdxVersion is 1.11.0
How can I fix this?