I currently have a function that correctly positions the windows. But if I have 2 monitors and I want to position those windows on a second monitor it doesn't work, it always positions it on the first.
I already tried accessing windowList.last and windowList.first to see if anything changed and it doesn't work.
let type = CGWindowListOption.optionAll
let windowList = CGWindowListCopyWindowInfo(type, kCGNullWindowID) as NSArray? as? [[String: AnyObject]]
for entry in windowList!
{
let owner = entry[kCGWindowOwnerName as String] as! String
var bounds = entry[kCGWindowBounds as String] as? [String: Int]
let pid = entry[kCGWindowOwnerPID as String] as? Int32
if owner == "Terminal"
{
let appRef = AXUIElementCreateApplication(pid!); //TopLevel Accessability Object of PID
var value: AnyObject?
let result = AXUIElementCopyAttributeValue(appRef, kAXWindowsAttribute as CFString, &value)
if let windowList = value as? [AXUIElement]
{ print ("windowList #\(windowList)")
if let window = windowList.first
{
var position : CFTypeRef
var size : CFTypeRef
var newPoint = CGPoint(x: 0, y: 0)
var newSize = CGSize(width: 800, height: 800)
position = AXValueCreate(AXValueType(rawValue: kAXValueCGPointType)!,&newPoint)!;
AXUIElementSetAttributeValue(windowList.first!, kAXPositionAttribute as CFString, position);
size = AXValueCreate(AXValueType(rawValue: kAXValueCGSizeType)!,&newSize)!;
AXUIElementSetAttributeValue(windowList.first!, kAXSizeAttribute as CFString, size);
}
}
}
}
Set the size and position of windows on current or specific screen in Swift MacOS