I know how to render a beautiful Mandelbulb with ray-tracing, as this one.
But how to get a beautiful Mandelbulb as a 3D mesh? The Mandelbulb can be constructed as an isosurface, and I tried to do this mesh with the marching cubes algorithm but the result is not very nice:
However it's possible to get a beautiful mesh of the Mandelbulb: here is one.
I also tried the isosurface extraction method provided by the CGAL library, but didn't get a pretty result as well.