Using Unity 2021.3.16f1.
I followed this tutorial from Brackeys to make the pause menu for my flappybird like game, my player movement stops working after I exit the main game to the main menu and return to the game.
Part of player code responsible for movement:
public class birdScript : MonoBehaviour
{
public Rigidbody2D myRigidbody;
public float flapStrength;
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
myRigidbody.velocity = Vector2.up * flapStrength;
FindObjectOfType<AudioManager>().Play("jump");
}
}
}
Part of pause menu code responsible for loading the main menu scene:
using UnityEngine.SceneManagement;
public class pauseMenu : MonoBehaviour
{
public static bool gameIsPaused = false;
public GameObject pauseMenuUI;
public void loadMenu()
{
Time.timeScale = 1f;
SceneManager.LoadScene("Title");
}
}
Part of code responsible for loading the main game scene:
using UnityEngine.SceneManagement;
public class playButton : MonoBehaviour
{
public void loadLevel()
{
SceneManager.LoadScene("Main game");
}
}
I tried changing the play button code that loads the main game, in the scene hierarchy my main menu scene is 0 and my main game scene is 1. The play button is on the main menu.
I turned this
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
Into this
SceneManager.LoadScene("Main game");
But nothing happened, I tried searching on google but I have no idea how to search for the right answers.