I'm trying to use a python code to manipulate games based on the images provided to the project. The problem is, everytime that i try to set a key to stop or break a loop that already has a possible end defined (when something happens in the game, for example), it never breaks a loop. Instead, the first condition is the only one that can break it.
I started the project on PyCharm based on some tutorials i've seen. One of the tutorials I watched to have a base of what to do was featured on the channel: "Indently". But i still without any hint to this problem. Here it is:
# if the bot sees lava or the user press the keybind, he'll stop.
if locate_lava() or keyboard.is_pressed('p'):
break
else:
move_character('w', 2, 'attack')
locate_mobs()
I've seen similar problems in stack overflow: Break a loop when pressing a key but none of the answers really helped. Sorry for any disrespect with Python or English, i'm not good at both languages.
Initially, as a user of Lua code and a beginner in Python, tried a bunch of codes of the Python library (bc i really didn't had any idea of what was happening). In the end, none of my trials was succed in this one project.